<h1>BIOMES DOCUMENTATION </br>Version: 1.21.60.10</h1>
<h2><p id="Index">索引</p></h2>
<table border="1">
<tr> <th><a href="#Overview">概述</a></th> </tr>
<tr> <th><a href="#JSON Format">JSON 格式</a></th> </tr>
<tr> <th><a href="#Adding Biomes">添加生物群系</a></th> </tr>
<tr> <th><a href="#Schema">模式</a></th> </tr>
<tr> <td> <a href="#Biome Components">生物群系组件</a> </tr> </td>
<tr> <td> <a href="#Biome Definition">生物群系定义</a> </tr> </td>
<tr> <td> <a href="#Biome Description">生物群系描述</a> </tr> </td>
<tr> <td> <a href="#Biome JSON File">生物群系 JSON 文件</a> </tr> </td>
<tr> <td> <a href="#Block Specifier">方块说明符</a> </tr> </td>
<tr> <td> <a href="#Molang Expression"> Molang 表达式</a> </tr> </td>
<tr> <td> <a href="#minecraft:capped_surface"> minecraft:capped_surface</a> </tr> </td>
<tr> <td> <a href="#minecraft:climate"> minecraft:climate</a> </tr> </td>
<tr> <td> <a href="#minecraft:creature_spawn_probability"> minecraft:creature_spawn_probability</a> </tr> </td>
<tr> <td> <a href="#minecraft:frozen_ocean_surface"> minecraft:frozen_ocean_surface</a> </tr> </td>
<tr> <td> <a href="#minecraft:mesa_surface"> minecraft:mesa_surface</a> </tr> </td>
<tr> <td> <a href="#minecraft:mountain_parameters"> minecraft:mountain_parameters</a> </tr> </td>
<tr> <td> <a href="#minecraft:mountain_parameters - steep_material_adjustment settings"> minecraft:mountain_parameters - steep_material_adjustment 设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:mountain_parameters - top_slide settings"> minecraft:mountain_parameters - top_slide 设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:multinoise_generation_rules"> minecraft:multinoise_generation_rules</a> </tr> </td>
<tr> <td> <a href="#minecraft:overworld_generation_rules"> minecraft:overworld_generation_rules</a> </tr> </td>
<tr> <td> <a href="#minecraft:overworld_generation_rules - Weighted biome names settings"> minecraft:overworld_generation_rules - 加权生物群系名称设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:overworld_generation_rules - Weighted climate categories settings"> minecraft:overworld_generation_rules - 加权气候类别设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:overworld_height"> minecraft:overworld_height</a> </tr> </td>
<tr> <td> <a href="#minecraft:surface_material_adjustments"> minecraft:surface_material_adjustments</a> </tr> </td>
<tr> <td> <a href="#minecraft:surface_material_adjustments - surface adjustment materials settings"> minecraft:surface_material_adjustments - 表面调整材料设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:surface_material_adjustments - surface adjustment settings"> minecraft:surface_material_adjustments - 表面调整设置</a> </tr> </td>
<tr> <td> <a href="#minecraft:surface_parameters"> minecraft:surface_parameters</a> </tr> </td>
<tr> <td> <a href="#minecraft:swamp_surface"> minecraft:swamp_surface</a> </tr> </td>
<tr> <td> <a href="#minecraft:tags"> minecraft:tags</a> </tr> </td>
<tr> <td> <a href="#minecraft:the_end_surface"> minecraft:the_end_surface</a> </tr> </td>
</table>
<a href="#Index">返回顶部</a>
<h1><p id="Overview">概述</p></h1>

Minecraft 生物群系可以具有不同的地形特征。通过编写自定义生物群系数据，您可以：</br>1） 更改地形的一般形状。</br>2） 更改生物群系类型的频率比例。</br>3） 更改构成生物群系的方块，包括地表和下方的方块。</br>4） 改变树木、草和花等装饰地物的分布。</br>5） 更改生成的生物。</br>6） 改变气候。</br>7） ......以及更多！</br><a href="#Index">返回顶部</a><br><br>

<h1><p id="JSON Format">JSON 格式</p></h1>

所有生物群系都应该通过 “format_version” 字段指定它们的目标版本。其余的生物群系数据被划分为独立的 JSON 子对象或组件。</br>通常，组件定义生物群系参与的游戏行为，而组件字段定义其参与方式。</br></br>基本上有两类组件：</br>1） 命名空间组件，例如带有 'name:' 前缀的组件，映射到游戏中的特定行为。它们可能具有参数化该行为的成员字段。仅支持具有有效映射的名称</br>2） 'tags' 在 "minecraft:tags" 组件下定义。标签由字母数字字符以及 '.' 和 '_' 组成。将标签附加到生物群系，以便代码或数据可以检查其是否存在。</br></br><h2></h2>
下面是一个示例 biome 架构，其中包含其他详细信息和命名空间组件的完整列表。<br / ><textarea readonly="true" cols="51" rows="32">
{
  "plains": {
    "format_version": "1.20.60",

    "minecraft:climate": {
      "downfall": 0.4,
      "snow_accumulation": [ 0.0, 0.125 ],
      "temperature": 0.8
    },
    "minecraft:overworld_height": {
      "noise_type": "lowlands"
    },
    "minecraft:surface_parameters": {
      "sea_floor_depth": 7,
      "sea_floor_material": "minecraft:gravel",
      "foundation_material": "minecraft:stone",
      "mid_material": "minecraft:dirt",
      "top_material": "minecraft:grass_block"
    },
    "minecraft:overworld_generation_rules": {
      "hills_transformation": [
        [ "forest_hills", 1 ],
        [ "forest", 2 ]
      ],
      "mutate_transformation": "sunflower_plains",
      "generate_for_climates": [
        [ "medium", 3 ],
        [ "warm", 1 ],
        [ "cold", 1 ]
      ]
    },

    "minecraft:tags": {
      "tags": [
        "animal",
        "monster",
        "overworld",
        "plains"
      ]
    }
  }
}
</textarea> </br>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="Adding Biomes">添加生物群系</p></h1>

生物群系是从行为包的 biomes 子文件夹中的 JSON 文件中读取的。加载强制每个文件一个生物群系；并且文件名和实际的生物群系名称必须匹配。将具有新名称的文件添加到生物群系数据位置将使其可供游戏使用，而现有生物群系可以使用与其现有名称匹配的文件覆盖。请注意，如果您添加了一个新的生物群系，则需要编写允许它参与世界生成的组件数据（如下面的完整架构所示），否则它不会显示在您的世界中！</br><a href="#Index">返回顶部</a><br><br>

<h1><p id="Schema">模式</p></h1>

<h1><p id="Biome Components">生物群系组件</p></h1>

此生物群系使用的任何组件</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:capped_surface</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">在上方或下方有非固体方块的方块上生成表面。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:climate</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">描述温度、湿度、降水等类似因素。缺少此组件的生物群系将采用默认值。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:creature_spawn_probability</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">生成区块时生物在生物群系中生成的概率。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:frozen_ocean_surface</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">类似于 overworld_surface。添加冰山。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:mesa_surface</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">类似于 overworld_surface。增加了彩色岩层和可选的柱子。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:mountain_parameters</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">用于在主世界中驱动山地地形生成的噪声参数。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:multinoise_generation_rules</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系在下界世界生成期间如何实例化（然后可能被修改）。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系在主世界生成期间如何实例化（然后可能被修改）。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_height</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">用于驱动主世界中地形高度的噪声参数。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:surface_material_adjustments</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">指定基于噪声函数的地形生成中使用的方块的细节变化。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:surface_parameters</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">控制用于默认 Minecraft 主世界地形生成的方块。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:swamp_surface</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">类似于 overworld_surface。添加沼泽表面细节。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:tags</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">将任意字符串标签附加到此生物群系。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:the_end_surface</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">使用默认的 Minecraft 末地地形生成。</br></td>
</tr>
</table>
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<h1><p id="Biome Definition">生物群系定义</p></h1>

包含用于定义生物群系的描述和组件。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">components</td>
<td style="border-style:solid; border-width:3; padding:7px">生物群系组件类型的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">此生物群系的组件。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">description</td>
<td style="border-style:solid; border-width:3; padding:7px">生物群系描述类型的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">非组件设置，包括生物群系名称。</br></td>
</tr>
</table>
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<h1><p id="Biome Description">生物群系描述</p></h1>

包含生物群系的非组件设置。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">identifier</td>
<td style="border-style:solid; border-width:3; padding:7px">字符串</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">生物群系的名称，由其他功能（如 '/locate biome' 命令）使用。</br></td>
</tr>
</table>
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<h1><p id="Biome JSON File">生物群系 JSON 文件</p></h1>

包含格式版本和生物群系定义</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">format_version</td>
<td style="border-style:solid; border-width:3; padding:7px">字符串</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">此文件使用的 JSON 架构的版本</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:biome</td>
<td style="border-style:solid; border-width:3; padding:7px">生物群系定义类型的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">单一生物群系定义</br></td>
</tr>
</table>
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<h1><p id="Block Specifier">方块说明符</p></h1>

指定特定方块。可以是字符串方块名称或 JSON 对象</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">name</td>
<td style="border-style:solid; border-width:3; padding:7px">字符串</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">方块的名称</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">states</td>
<td style="border-style:solid; border-width:3; padding:7px">对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">包含以每个状态命名的成员，具有布尔值、整数值或字符串值。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="Molang Expression">Molang 表达式</p></h1>

一个指定 Molang 表达式的 JSON 字段。可以是整数、浮点数、布尔值或字符串。</br><a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:capped_surface">minecraft:capped_surface</p></h1>

在上方或下方有非固体方块的方块上生成表面。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">beach_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">用于装饰海平面附近的表面的材料。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">ceiling_materials</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">用于表面天花板的材料。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">floor_materials</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">用于表面地面的材料。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">用于替换非表面实心方块的材料。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">用于替换海平面以下的空气方块的材料。</br></td>
</tr>
</table>
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<h1><p id="minecraft:climate">minecraft:climate</p></h1>

描述温度、湿度、降水等类似因素。缺少此组件的生物群系将采用默认值。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">ash</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">灰烬沉淀视觉效果的密度</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">blue_spores</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">蓝色孢子沉淀视觉效果的密度</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">downfall</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">降水对颜色和方块变化的影响程度</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">red_spores</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">蓝色孢子沉淀视觉效果的密度（应该是红色，原文不知道为什么是写的蓝色）</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">snow_accumulation</td>
<td style="border-style:solid; border-width:3; padding:7px">2 个浮点数的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">最小和最大积雪层，每增加0.125即为另一层积雪</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">temperature</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">温度会影响许多视觉和行为方面，包括积雪和冰的生成、海绵的干燥以及天空颜色。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">white_ash</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">白色灰烬沉淀视觉效果的密度</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:creature_spawn_probability">minecraft:creature_spawn_probability</p></h1>

生成区块时生物在生物群系中生成的概率。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">probability</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">区块生成时生物群系中生成的生物的概率在 [0.0, 0.75] 之间。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:frozen_ocean_surface">minecraft:frozen_ocean_surface</p></h1>

类似于 overworld_surface。添加冰山。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中深层地下使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mid_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中地表下一层使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_depth</td>
<td style="border-style:solid; border-width:3; padding:7px">整数</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制地面出现的深度，相对于世界水面水平线</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体的地板方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制用于此生物群系表面的方块类型</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:mesa_surface">minecraft:mesa_surface</p></h1>

类似于 overworld_surface。增加了彩色岩层和可选的柱子。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">bryce_pillars</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">台地是否生成带有柱子</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">clay_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">要使用的粘土块</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中深层地下使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">hard_clay_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">使用硬化粘土块</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">has_forest</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">在高海拔地区放置粗糙的泥土和草</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mid_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中地表下一层使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_depth</td>
<td style="border-style:solid; border-width:3; padding:7px">整数</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制地面出现的深度，相对于世界水面水平线</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体的地板方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体使用的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制用于此生物群系表面的方块类型</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:mountain_parameters">minecraft:mountain_parameters</p></h1>

用于在主世界中驱动山地地形生成的噪声参数。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">peaks_factor</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">不执行任何作</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">steep_material_adjustment</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:mountain_parameters 类型的对象 - steep_material_adjustment 设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">定义陡坡的表面材料</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_slide</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:mountain_parameters 类型的对象 - top_slide 设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">控制世界顶部发生的密度渐变，以防止地形过高</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:mountain_parameters - steep_material_adjustment settings">minecraft:mountain_parameters - steep_material_adjustment 设置</p></h1>

定义陡坡的表面材料</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">east_slopes</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">启用朝东的斜坡</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">作为陡坡材料的方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">north_slopes</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">启用朝北的斜坡</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">south_slopes</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">启用朝南的斜坡</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">west_slopes</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">启用朝西的斜坡</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:mountain_parameters - top_slide settings">minecraft:mountain_parameters - top_slide 设置</p></h1>

控制世界顶部发生的密度渐变，以防止地形过高</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">enabled</td>
<td style="border-style:solid; border-width:3; padding:7px">布尔值</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">如果为 false，则 top slide 将被禁用。如果为 true，则将考虑其他参数。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:multinoise_generation_rules">minecraft:multinoise_generation_rules</p></h1>

控制此生物群系在下界世界生成期间如何实例化（然后可能被修改）。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">target_altitude</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">相对于其他生物群系，此生物群系应生成的高度。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">target_humidity</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">相对于其他生物群系，此生物群系生成的湿度。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">target_temperature</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">相对于其他生物群系，此生物群系应以此温度生成。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">target_weirdness</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">此生物群系相对于其他生物群系的生成奇异性。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">weight</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">相对于其他生物群系，此生物群系的生成权重。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:overworld_generation_rules">minecraft:overworld_generation_rules</p></h1>

控制此生物群系在主世界生成期间如何实例化（然后可能被修改）。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">generate_for_climates</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules 类型的对象的数组 - 加权气候类别设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系可以生成的世界生成气候类别。一个生物群系可以与多个类别相关联，并且每个类别可以有不同的权重。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">hills_transformation</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules 类型的对象 - 加权生物群系名称设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">在转换为丘陵生物群系时要切换到的生物群系</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mutate_transformation</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules 类型的对象 - 加权生物群系名称设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">在转换为变异生物群系时要切换到的生物群系</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">river_transformation</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules 类型的对象 - 加权生物群系名称设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">在转换为河流生物群系时要切换到的生物群系（如果不是原版的“河流”生物群系）</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">shore_transformation</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:overworld_generation_rules 类型的对象 - 加权生物群系名称设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当与海洋生物群系相邻时要切换到的生物群系</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:overworld_generation_rules - Weighted biome names settings">minecraft:overworld_generation_rules - 加权生物群系名称设置</p></h1>

可以是生物群系的字符串名称，也可以是任意大小的数组。如果是数组，每个条目可以是生物群系名称字符串，或者是一个大小为2的数组，其中第一个条目是生物群系名称，第二个条目是一个正整数，表示该生物群系相对于其他条目的权重。如果没有提供权重，则使用权重1。</br><a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:overworld_generation_rules - Weighted climate categories settings">minecraft:overworld_generation_rules - 加权气候类别设置</p></h1>

一个任意大小的数组，其中包含的每个数组都恰好有两个元素。对于每个包含的数组，第一个元素是一个气候类别字符串（“medium”、“warm”、“lukewarm”、“cold”或“frozen”），第二个元素是一个正整数，表示该条目相对于其他条目的权重。</br><a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:overworld_height">minecraft:overworld_height</p></h1>

用于驱动主世界中地形高度的噪声参数。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">noise_params</td>
<td style="border-style:solid; border-width:3; padding:7px">2 个浮点数的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">第一个值是深度 - 负值越多表示水下越深，而越正表示越高。第二个值是比例，它影响噪声在从表面移动时的变化程度。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">noise_type</td>
<td style="border-style:solid; border-width:3; padding:7px">"default", "default_mutated", "river", "ocean", "deep_ocean", "lowlands", "taiga", "mountains", "highlands", "extreme", "less_extreme", "beach", "stone_beach", "mushroom", "swamp"</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">指定一个基于内置设置的预设，而不是手动使用噪声参数（noise_params）。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:surface_material_adjustments">minecraft:surface_material_adjustments</p></h1>

指定基于噪声函数的地形生成中使用的方块的细节变化。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">adjustments</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:surface_material_adjustments 类型的对象的数组 - 表面调整设置</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">所有匹配该列噪声值的调整将按列出的顺序应用。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:surface_material_adjustments - surface adjustment materials settings">minecraft:surface_material_adjustments - 表面调整材料设置</p></h1>

用于此表面调整的具体方块</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当此调整生效时，控制此生物群系中深层地下使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mid_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当此调整生效时，控制此生物群系中地表下一层使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当此调整生效时，控制此生物群系中水体的地板方块类型</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当此调整生效时，控制此生物群系中水体的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">当此调整生效时，控制用于此生物群系表面的方块类型</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:surface_material_adjustments - surface adjustment settings">minecraft:surface_material_adjustments - 表面调整设置</p></h1>

对生成的地形进行调整，根据指定的设置替换方块。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">height_range</td>
<td style="border-style:solid; border-width:3; padding:7px">2 个 Molang 表达式的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">定义一个噪声值范围 [min, max]，在此范围内应用此调整。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">materials</td>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:surface_material_adjustments 类型的对象 - 表面调整材质设置</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px"></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">noise_frequency_scale</td>
<td style="border-style:solid; border-width:3; padding:7px">浮点数</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">在访问材料调整的噪声值时，乘以位置的缩放比例。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">noise_range</td>
<td style="border-style:solid; border-width:3; padding:7px">2 个浮点数的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">自选</td>
<td style="border-style:solid; border-width:3; padding:7px">定义一个噪声值范围 [min, max]，在此范围内应用此调整。</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:surface_parameters">minecraft:surface_parameters</p></h1>

控制用于默认 Minecraft 主世界地形生成的方块。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中深层地下使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mid_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中地表下一层使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_depth</td>
<td style="border-style:solid; border-width:3; padding:7px">整数</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制地面出现的深度，相对于世界水面水平线.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体的地板方块类型.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体使用的方块类型.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制用于此生物群系表面的方块类型.</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:swamp_surface">minecraft:swamp_surface</p></h1>

Similar to overworld_surface. Adds swamp surface details.</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">foundation_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中深层地下使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mid_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中地表下一层使用的方块类型。</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_depth</td>
<td style="border-style:solid; border-width:3; padding:7px">整数</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制地面出现的深度，相对于世界水面水平线.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_floor_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体的地板方块类型.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">sea_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制此生物群系中水体使用的方块类型.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">top_material</td>
<td style="border-style:solid; border-width:3; padding:7px">类型为方块指定器的对象</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">控制用于此生物群系表面的方块类型.</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:tags">minecraft:tags</p></h1>

将任意字符串标签附加到此生物群系。</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">名称</th> <th style="border-style:solid; border-width:3;">类型</th> <th style="border-style:solid; border-width:3;">必填？</th> <th style="border-style:solid; border-width:3;">描述</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">tags</td>
<td style="border-style:solid; border-width:3; padding:7px">字符串的数组</td>
<td style="border-style:solid; border-width:3; padding:7px">必填</td>
<td style="border-style:solid; border-width:3; padding:7px">由其他系统（如实体生成）使用的字符串标签数组</br></td>
</tr>
</table>
<a href="#Index">返回顶部</a><br><br>

<h1><p id="minecraft:the_end_surface">minecraft:the_end_surface</p></h1>

使用默认的 Minecraft 末地地形生成。</br><a href="#Index">返回顶部</a><br><br>

<br><br>

